Movement In combat (3s/round):
Run - 10m (3.33 m/s, 12 kph)
Sprint - 20m (6.66 m/s, 24 kph)
Consecutive sprints are not allowed. If possible, player is susceptible to ranged attack if moving more than 1/2 base distance (5m for run, 10m for sprint). Unused movement in a round is lost.
Movement out of combat (10s/round):
Walk - 15m (1.5m/s, 5.4 kph)
Run - 33m (3.33 m/s, 12 kph)
Sprint - 66m (6.66 m/s, 24 kph)
Consecutive sprints are not allowed. Unused movement in a round is lost.
(This is just for when it might matter. Movement out of combat will not be strictly tracked)